About Me

I am a French gameplay programmer student and young father always eager to learn more!

Precociously oriented towards mechanics, bodywork and car painting, I spent 7 years in a semi-professional environment that didn't satisfy my ambition and my taste for reflection. As a result, I reoriented myself in an environment that fulfilled me. As a fan of online pc games, the reflexion and logic that I found in these games fitted in perfectly with what a programmer's job requires, and I immediately liked it as i started my studies.
Since then, I've done a 3-year degree at a video game and game design school where I learned how to use various software and programming languages as well as many other game-related skills. I then passed the entrance exam to the JMIN Master at the French prestigious school Cnam-Enjmin, where I'm now in my second year of a master's degree to finish my education.
At 26 years old, I've become the proud father of a little girl born in October 2023, who makes me want to push myself even harder.

Skills

During my 5 years of education in programming, I have been able to acquire a wide range of skills in a wide variety of fields. I also learnt the essential values for teamwork during my 7 years working in companies before that.

  • Programmation languages
  • C
  • C#
  • C++
  • Basic knowledge:
  • HTML
  • CSS
  • JS
  • Python
  • Softwares
  • Unity
  • Unreal Engine
  • Git
  • Github Desktop
  • SourceTree
  • Fork
  • Perforce
  • Visual Studio
  • Rider
  • Maya
  • Blender
  • Substance Painter
  • Substance Designer
  • Other
  • Teamwork
  • French and English professional
  • Learning German
  • AI, Algorithms & Coding behaviours:
  • Dijkstra
  • A Star
  • Procedural generation
  • Command pattern
  • Network
  • Binary Space Partitioning
  • Finite State Machine
  • Behavior Tree
  • MinMaxing
  • Wave Function Collapse

Few Projects I Made

Here are just a few of the projects I've done on my own or as part of a team. You can find them on my Itch.io or take a closer look at them in repositories on my Github page.

AAAaaaAh

is a 2, up to 4, players cooperative platformer in which each player controls a single limb of the character. Together, they must traverse a level to save their village from the howling monster !

Better Late Than Basic

This one week project is a racing game mixing the need for speed with the need for style. Race through the mountain and the city, collect tuning elements for your car, and be the fastest and the most stylish player of them all!

Nation Arena

Send all your opponents out of the arena and win the match for your Nation !
Use the elements and combine them to cast spells and eject your opponents from the arena.

Contact Me

If you're interested, you can have a look at my Resumee, my Linkedin, visit my Itch.io, my Github or simply contact me by email for any further information just below.